At a glance
Visits over time
Every game load, split into new, returning and private visitors. Click a bar to inspect that day.
Rhythm
By hour of day
By weekday average visits
Where visitors come from
Arrivals, the channels that brought them, and how far they got. Click any value to filter the whole page by it.
Funnel
Homepage → game → runs. Runs count opted-in players only.
Channels
Countries
Devices
Browsers
What players do
Runs, finishes and time in the museum, reported by players who opted in to enhanced statistics.
Runs by mode
| Mode | Started | Finished | Finish rate |
|---|
Race difficulty
Starts and finish rate per difficulty.
Time in the museum
Foreground time from opted-in visits.
Leaderboard submissions
Outcome of every submitted run.
Rooms
Which articles players start in, walk through and leave from. Anonymous daily totals per room and one anonymous summary per visit; not affected by filters.
Visits
Rooms seen per visit
Time per visit
Visits ending by hour
Local time of day when visits finish.
Where players leave
Common journeys
Entry room → exit room, with the typical number of rooms seen.
Where players enter
Most visited rooms
Where players linger
Engagement
Where players get stuck, what helps them, and how the game runs on their devices. Anonymous day counters from every visit; not affected by filters.
Doorway problems
Rooms that failed to open
Time to first door
Control hints shown
Runs and abandonment
| Mode | Started | Finished | Abandoned |
|---|
Rooms players give up in
Navigation aids
Docent, door scan, reader and gallery wings.
Performance in the field
| Device · quality | <20 | 20-30 | 30-45 | 45-58 | 58+ |
|---|
Load time to first room
Daily challenge funnel
Consent prompt
Highest exit rate
Share of a room's visits that ended the visit there (rooms with 5+ visits).
Media engagement
Rooms where media was played
Health
Crash reports and graphics diagnostics from opted-in players. Not affected by filters.